Process Blog - 7 in 7 Reflection
- He Zhuyuan
- Nov 4, 2019
- 2 min read
Create a post for each of the 7-in-7 iterations addressing the following:
Describe briefly the concept, intention, form and challenge of each prototype.Which one yielded the most “creative tension” or engagement, despite a limited scope or technical challenges?
During my 7 in 7, I broke down my project into different aspects:
Mindmap of "why, who, what, how" to investigate the questions I want to address, the users I want to target, the approaches I want to use, the actions that users can interact with.
Storyboard for how the design look like.
Work Flow of the activities
2D assets creation, I used sigma to build a quick prototype of the process
3D assets creation, I used Vectary to generate a simple 3D models
2D & 3D combined, test both 2D and 3D assets in one medium
Test in AR, try to put the combined assets into AR environment for a test of interactive experience.
From among prototypes, I feel the 2D assets give me better ideas of how I could target on the aspects I could be more focus on. In the meanwhile, I also feel AR may not be the most efficient tool for interaction.
Which one yielded the least, and why?How will you move forward in building your high-fidelity prototype for the final? Describe what it is doing well, if it is successfully made. What will it not do?Other than time, what parameters or limitations were you working with? Did you learn anything about yourself as a maker/thinker/human in this process?
My approach is more like traditional iteration of building on one concept with different aspects of it. Throughout this process, I started to notice that some aspects play the more importance roles compared with others. For example, the design for how to handle digital assets at multiple access level becomes the essential success of this project. In the meanwhile, I feel the scope of project still too broad and needs to be arrowed down and be more focus one aspect. One of the major limitation is the technology aspect. I started with the concept in VR and tested in AR, but it is also challenging to determine which platform to use and how to develop with the right tool.



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